![]() The difficulty of a build like this is just the resources. Granted there are some difficulties with the materials to get exactly this house recreated like stone, wood, and dark wood (more on that later), but for the most part, this is what a mid/end game house should be like in that it’s roomy, has more than 1 floor for putting whatever you desire in, and a good enough perimeter to be able to accent it by building extra bits like a garden. When you look at the design, you may believe it’s tough to pull off something like that, but in reality, it’s just a lot of building resources banded together to form something more substantial in terms of visual depth. The lower deck serves as a good breeding ground for boars.Mostly wooden design is efficient to gather.Some nice additions like fencing and a paved road also give this house a grand vibe which makes it a good example of what a rectangular house can be. Again, since the headroom is flexible enough to expand upwards, you can go function over form on the inside, while still being a gorgeous-looking form on the outside. While the outside is grand and good looking, the inside doesn’t exactly show it, and for some, it could be a good or bad thing, but that’s really up to your taste as the extra headroom can allow you to build a flat-style second floor that can be to whatever you want it to be. For your actual quarters, an outside staircase will lead you to the proper floor, where everything is housed, from crafting benches, a fireplace in the center for cooking food, and general space to put whatever you desire. An easy rectangle-shaped base to start your structure, some core wood for a much sturdier support beam compared to regular wood beams and poles, and a lot of allowances below to make a sustainable meat farm via tamed Boars. This house is all about the fundamentals. ![]() Can be useable for the entirety of the game.The great standouts for this build are the following: Having said that, even if you do a lot of prizefighting, you’d still have a decent inventory of key items all within reach after you get out of your bed. Even with the concept of going bigger, this house fits your essentials for what it is, and is a good minimalist type build for those who do more fighting outside than staying at home. While anyone can easily build a rectangular house to make into a temporary or permanent shelter, as a complete beginner house, this rounded house looks to be a much better compromise in its ease of building and usability up until you decide to go bigger. ![]() ![]() We start with the basics this time around and we go for the beginner house for the first entry and a very nice start towards getting creative in Valheim. I’ve also avoided compilation videos as I’d like to share the spotlight on the houses one by one. For this list, the builds range from simple houses to large-scale, dual-purpose builds. ![]() This list will feature some good examples that you can take to make your dream house or something of a template for what a house design should be.Īs with all Valheim lists, this was written at the time of the game’s latest version (Hearth and Home Update, version 0.207.20). With that in mind, this shouldn’t dissuade you from building amazing structures such as castles, large monuments, and the like, and for this list, we’ll be focusing on the most important of all structures, your house. Unlike some games, Valheim takes into account some trivial things such as how the thing was built, such as the support beams, and how high up you are allowed to build before gravity collapses it. With the build mechanics of the game being a snap-on type deal, creating and joining together pieces of building material is easy, but making something good will depend on your understanding of design and how structural integrity goes. For a game that is combat and exploration heavy, the other side to the game people will enjoy is the creation of structures. ![]()
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